![]() True, Shadow Warrior 3 this time confides in the simple objective of getting from A to B, with combat encounters sprinkled about to break up the pace from time to time. To say this game is far more linear in this respect, while understated, doesn’t necessarily equate to a negative. Though in all honesty, this is one of the rare occasions where one would strongly encourage that even complete newcomers pick Hard by default given how relatively cakewalk the challenge at Medium feels in the long run.īut it’s the progression and manner at which the adventure unravels that will grab early attention. The only semblance of replayability realistically being how different a challenge the Hard mode is to its respective Medium. A fear made even more relevant and nagging via that aforementioned one-and-done play-time of around five hours to see end credits. It may carry through that same excess - and crude humor alike - of prior titles and while different, it’s easy to take an initial glance at the series’ third (or fourth if we’re counting the original) outing and fear Flying Wild Hog have gone further than cutting off the figurative fat. Upgrading of one’s weapons and skills remain, but if we’re talking solely about everything outside of the core FPS gameplay, it’s surprising just how different Shadow Warrior 3 is. Gone are the semi-open environments, the loot-based scavenging of weapons and accompanying perks, so too the co-op (though it’s a given many may see the latter’s absence as not all that damaging). For those coming straight from 2016’s Shadow Warrior 2, the differences are going to be blatant and divisive in regards to what’s in store for players coming in. And that’s before you even factor in the ample number of arena combat encounter that have you filling one’s screen with demonic gore and blown-off limbs alike. An ironic circumstance given this year’s streamlined, back-to-basics, roughly-five hour romp that seldom stands still for long. But like most things, it’s never that simple. If reviews like this required no more than a literal mere sentence, this is precisely what a game like Shadow Warrior 3 - developer Flying Wild Hog’s third outing for what was originally a reboot of 3D Realms’ late-90’s shooter - is best-suited to don. It’s just a shame there’s no “shut the fuck up” filter.If nothing else, it’s confident not just with the kind of game it wants to be, but knowing full well it’s going to resonate with the very audience it’s targeting. It doesn’t do anything to reinvent the wheel or the first-person shooter, but it moves away from the co-op looter-shooter nonsense the second game tried to pull and delivers a short, satisfying campaign that’s fast-paced and close enough to Doom to be considered good. I’m sure I won’t be thinking about Shadow Warrior 3 in five minutes’ time, but I’m okay with that. There are a few things to come back for, like challenges to help you level up your weapons and skills, but once is enough here. That may seem like a dig at wanting it to end faster, but it’s refreshing to just be able to breeze through something and not have to keep a notebook handy. In fact, one of my favourite things about Shadow Warrior 3 is how quickly it can be beaten. The strict formula and lack of innovation does mean that things start to get stale in the final few levels as the game runs out of new things to do with itself and uses its 52nd dick joke, but blink once after that and you’ll have finished the whole thing anyway.īeing short isn’t a bad thing though. You’re here to kill demons, so that’s what you do. Again, those additions are nothing that original or groundbreaking, but it’s refreshingly simple to not have to think too hard beyond whatever’s in front of you.
0 Comments
Leave a Reply. |